Friday, February 23, 2018

Innocuous Weapons - Dungeons and Dragons 5th Edition

Just some weapons that are made to seem like innocent objects. These are largely not going to be fit for straight up battle but are simply meant for situations where carrying swords or axes might not be acceptable.

Innocuous - Weapons with this quality do not appear to be weapons on first glance. In many cases they are based on other objects but reinforced so that they can withstand some small amount of combat.

The wielder may gain a surprise action by making a Charisma(Deception) check vs the opponent's Wisdom(Insight), passive if the target isn't actively looking for danger, or a roll if the target is watching carefully.

Weapons lose this quality after five consecutive rounds of combat until a short or long rest is completed so that the owner can repair any damage and clean any marks that betray its use as a weapon. On an attack roll of 1, it loses this quality and major repairs or replacements equal to half the cost of the weapon will be required to regain the Innocuous quality.
  • Hairpins - 4 GP - 1d4 Piercing - 1 lb - Finesse, Light, Innocuous
    • Appears as a basic hair decoration.
  • Silk-Chain - 6 GP - 1d4 Bludgeoning - 2 lbs - Finesse, Innocuous
    • A length of weighted chain wrapped in silk to appear as a belt. 
  • Steel Fan - 10 GP - 1d4 Slashing - 1 lb - Finesse, Light, Innocuous
    • A folding fan with sharp edges and steel frame reinforcement.
  • Hard Fan - 3 GP - 1d4 Bludgeoning - 2 lb - Finesse, Light, Innocuous
    • A solid form, hand-fan made a bit sturdier than normal.
  • Weighted Sleeves - 4 GP - 1d4 Bludgeoning - 2 lbs. - Finesse, Innocuous, Light 
    • A modification to a wide sleeved robe or tunic such that when the base is gripped in a fist, the weight can be wielded like a make-shift flail. 
Alternate Hard Fan Stats
  • Hard Fan - 3 GP - 1d3 Bludgeoning - 2 lb - Finesse, Light, Innocuous, Defensive
Defensive - If you do not use this weapon to attack, you can use a bonus action to take the dodge action by using it to block.

Note that Weighted Sleeves would still count as taking up a hand because you need to grip the sleeve to use them well. You could instead wield a normal weapon but not the sleeve in the hands with that weapon.

Proficiency with these weapons are up to the GM, but here are some options:
  • Consider them Improvised Weapons
  • Consider them Martial Weapons
  • Fold them in to other weapon types they are based on.
    • Hairpins - Dagger
    • Silk Chain - Flail or Whip (Martial)
    • Steel Fan - Sickle
    • Hard Fan - Club
    • Weighted Sleeves - Flail or Whip (Martial)
  • Proficiency based on background. Some example backgrounds that would fit are listed below.
    • Courtesan
    • Criminal
    • Merchant
    • Noble
    • Spy 

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