Shadowrun is a game that has been around since 1989, only a couple of years before Vampire the Masquerade came out. There were a number of games coming out at that period that were aiming at a grimmer and grittier sort of setting. It merged two genres that at the time were considered something that just didn't fit together: cyberpunk and Tolkien-style fantasy.
Later editions have started to move out of the punk mode and into noir which might not be immediately obvious. When you see a setting described as something-punk then you are looking at common themes. Massively powerful organizations or entities actively working to oppress the common folk is a major part of any punk setting. Moral decay as another one, people in punk settings tend to be more resigned to taking morally questionable acts as it is often a matter of survival. Finally, the characters of punk settings are generally outside the general mold of the rest of the world. They don't quite sync up like a good little cog in the system.
Noir by comparison deals with the dark underbelly of the world that most people do not see. In punk, the average citizen is likely just ground down so much that they don't fight the powers that be which are often amoral or immoral oppressive entities. In noir, the average citizen is likely sheltered from anything too terrible and has a more or less pleasant life while at least some of the powers that be at least make an effort at protecting those below them. The grittiness of noir is in the cracks that the public and official powers aren't equipped to even see well, much less deal with.
Life in Shadowrun is dominated by the corporations, as is the case in most cyberpunk games. They are very much feudal in nature though the technological and business trappings they wrap themselves in give them an impression of capitalism. The national powers of the world have lost most of their ability to curtail the excesses of corporations and even most police forces are corporately funded. The players are mercenaries who are often hired to do things for these corporations outside the public eye. Such a clandestine mission is referred to as a shadowrun, or usually just a run, and the mercenaries are thus referred to as shadowrunners or runners.
Note that there is a Petrify spell, but I decided that the Petrify bit was secondary to the overall theme of the Gorgon, as I have done in some of my other analyses. The deciding factor was that Mystic Adept was just to difficult to make into an efficient character.
Gorgon Archer - Priority System
Physical Boxes: 10
Stun Boxes: 10
Athletics Skill Group
Close Combat Skill Group
Influence Skill Group
Outdoor Skill Group
Stealth Skill Group
Magical Theory 3
20th Century Action Movies 2