Wednesday, October 11, 2017

Cleric of the Forge (Hill Dwarf Forge Cleric)

This is going to be a little bit of a stereotypical character: the dwarven cleric of a forge god, but I want to create a cleric with a race that has a little bit more flexibility in terms of spending Ability Score Improvements so I can spend a couple of the early improvements on some particular feats. I had a couple of potential ideas of what to use, and I might do some of those others later, but first I'm going to do this version. I am going to stick with the normal array for this and I don't have a particular idea in mind for how to give this a new twist. It's just a little bit of investigation into what this will look like. For that matter, the two Feats I'm considering for this aren't particularly unique and are rather obvious for a cleric to use.

For this I am using my typical theoretical 30 pt array of 15, 14, 13, 12, 11, 10.

1st Level Hill Dwarf Forge Cleric
Str: 14
Dex: 10
Con: 15
Int: 11
Wis:16
Cha: 12

HP: 11
AC: 18
Save DC: 13
Speed: 25 ft

Proficiency Bonus: +2

Darkvision 60 ft
Dwarven Resilience
Dwarven Combat Training
Tool Proficiency
Stonecunning
Dwarven Toughness

Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Battle Axe, Handaxe, Throwing Hammer, Warhammer
Tools: Smith's Tools, Dice
Saving Throws: Wisdom, Charisma
Languages: Common, Dwarven, Giant

Proficient Skills
History (Noble) +2
Insight (Cleric) +5
Persuasion (Noble) +3
Religion (Cleric) +2

Background: Noble

Spellcasting
Forge Domain
Bonus Proficiencies
Blessing of the Forge

Cantrips: Guidance, Mending, Sacred Flame

Spell Slots: 2 (1st)

Domain Spells: Searing Smite, Shield

Prepared Spells: Bless, Cure Wounds, Guiding Bolt, Shield of Faith

Equipment
Chain Mail
Shield
Warhammer

Reasoning: Due to the fact that this is a cleric of the Forge Domain, Mending and Guidance felt like must haves as they represented enhancements to skill and fixing items.  I thought between Noble and Hermit for the background and decided to go ahead go with the idea that this person was from a noble family. Note that Hill Dwarf provides a bonus +1 HP at each level.

2nd to 5th Level


2nd Level - Channel Divinity (1/Rest), CD: Turn Undead, CD: Artisan's Blessing, +8 HP (19)

3rd Level - Domain Spells: Heat Metal, Magic Weapon, +8 HP (27)

4th Level - Ability Score Improvement: Resilience: Constitution, +12 HP (39)
Cantrip: Spare the Dying

5th Level - Proficiency Bonus: +3, Domain Spells: Elemental Weapon, Protection from Energy, Destroy Undead (CR 1/2), +9 HP (48)

Reasoning: I considered either Resilience or War Caster here and both have strong points going for them. Ultimately, however, I decided on getting the Saving Throw proficiency in there along with some extra HP. I took Spare the Dying as the new cantrip because of it could potentially save the day once someone is out of spells. I'm also assuming they updated to Splint by 5th level. As a further note, there is the possibility to give either armor or weapons a bonus but I have not included this in the AC because I imagine you could switch that between rests.

5th Level Statistics


5th Level Hill Dwarf Forge Cleric
Str: 14
Dex: 10
Con: 16
Int: 11
Wis:16
Cha: 12

HP: 48
AC: 19
Save DC: 14
Speed: 25 ft

Proficiency Bonus: +3

Darkvision 60 ft
Dwarven Resilience
Dwarven Combat Training
Tool Proficiency
Stonecunning
Dwarven Toughness

Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Battle Axe, Handaxe, Throwing Hammer, Warhammer
Tools: Smith's Tools, Dice
Saving Throws: Constitution, Wisdom, Charisma
Languages: Common, Dwarven, Giant

Proficient Skills
History (Noble) +3
Insight (Cleric) +6
Persuasion (Noble) +4
Religion (Cleric) +3

Background: Noble

Feat: Resilient: Constitution

Spellcasting
Forge Domain
Bonus Proficiencies
Blessing of the Forge
Channel Divinity (1/Rest)
CD: Turn Undead
CD: Artisan's Blessing
Destroy Undead (CR 1/2)

Cantrips: Guidance, Mending, Sacred Flame, Spare the Dying,

Spell Slots: 4 (1st) 3 (2nd) 2 (3rd)

Domain Spells: Elemental Weapon, Heat Metal, Magic Weapon, Protection from Energy, Searing Smite, Shield

Prepared Spells: Bless, Cure Wounds, Enhance Ability, Guiding Bolt, Revivify, Shield of Faith, Spirit Guardians, Spiritual Weapon

Equipment
Splint
Shield
Warhammer

6th to 10th Level


6th Level - Channel Divinity (2/Rest), Soul of the Forge, +9 HP (57)

7th Level - Domain Spells: Fabricate, Wall of Fire, +9 HP (66)

8th Level - Ability Score Improvement: War Caster, Divine Strike, Destroy Undead (CR 1), +9 HP (75)

9th Level - Proficiency Bonus +4, Domain Spells: Animate Objects, Creation, +9 HP (84)

10th Level - Divine Intervention, +9 HP (93)
Cantrip: Thaumaturgy

Reasoning: Leaving Wisdom at 16 this long will start to stretch thin, but War Caster for such a character is very useful. Which completes the two Feats I wanted to take for this character. Thamaturgy is the last cantrip taken for simply its general utility. Also note that I am upgrading to plate at this level and Soul of the Forge grants a further bonus to AC.

10th Level Statistics


10th Level Hill Dwarf Forge Cleric
Str: 14
Dex: 10
Con: 16
Int: 11
Wis:16
Cha: 12

HP: 93
AC: 21
Save DC: 15
Speed: 25 ft

Proficiency Bonus: +4

Darkvision 60 ft
Dwarven Resilience
Dwarven Combat Training
Tool Proficiency
Stonecunning
Dwarven Toughness

Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Battle Axe, Handaxe, Throwing Hammer, Warhammer
Tools: Smith's Tools, Dice
Saving Throws: Constitution, Wisdom, Charisma
Languages: Common, Dwarven, Giant

Proficient Skills
History (Noble) +4
Insight (Cleric) +7
Persuasion (Noble) +5
Religion (Cleric) +4

Background: Noble

Feat: Resilient: Constitution, War Caster

Spellcasting
Forge Domain
Bonus Proficiencies
Blessing of the Forge
Channel Divinity (2/Rest)
CD: Turn Undead
CD: Artisan's Blessing
Destroy Undead (CR 1)
Soul of the Forge 
Divine Intervention
 
Cantrips: Guidance, Mending, Sacred Flame, Spare the Dying, Thaumaturgy

Spell Slots: 4 (1st) 3 (2nd) 3 (3rd) 3 (4th) 2 (5th)

Domain Spells: Animate Objects, Creation, Elemental Weapon, Fabricate, Heat Metal, Magic Weapon, Protection from Energy, Searing Smite, Shield, Wall of Fire

Prepared Spells: Bless, Cure Wounds, Death Ward, Enhance Ability, Flame Strike, Freedom of Movement, Greater Restoration, Guiding Bolt, Mass Cure Wounds, Revivify, Shield of Faith, Spirit Guardians, Spiritual Weapon

Equipment
Plate
Shield
Warhammer

11th to 15th Level


11th Level - Destroy Undead (CR 2), +9 HP (102)

12th Level - Ability Score Improvement: +2 Wis, +9 HP (111)

13th Level - Proficiency Bonus +5, +9 HP (120)

14th Level - Destroy Undead (CR 3), +9 HP (129)

15th Level - +9 HP (138)

Reasoning: Now that two Feats I wanted are done, it's time to start working on that Wisdom and increasing it to higher levels.

15th Level Statistics


15th Level Hill Dwarf Forge Cleric
Str: 14
Dex: 10
Con: 16
Int: 11
Wis:18
Cha: 12

HP: 138
AC: 21
Save DC: 17
Speed: 25 ft

Proficiency Bonus: +5

Darkvision 60 ft
Dwarven Resilience
Dwarven Combat Training
Tool Proficiency
Stonecunning
Dwarven Toughness

Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Battle Axe, Handaxe, Throwing Hammer, Warhammer
Tools: Smith's Tools, Dice
Saving Throws: Constitution, Wisdom, Charisma
Languages: Common, Dwarven, Giant

Proficient Skills
History (Noble) +5
Insight (Cleric) +9
Persuasion (Noble) +6
Religion (Cleric) +5

Background: Noble

Feat: Resilient: Constitution, War Caster

Spellcasting
Forge Domain
Bonus Proficiencies
Blessing of the Forge
Channel Divinity (2/Rest)
CD: Turn Undead
CD: Artisan's Blessing
Destroy Undead (CR 3)
Soul of the Forge 
Divine Intervention
 
Cantrips: Guidance, Mending, Sacred Flame, Spare the Dying, Thaumaturgy

Spell Slots: 4 (1st) 3 (2nd) 3 (3rd) 3 (4th) 2 (5th) 1 (6th) 1 (7th) 1 (8th)

Domain Spells: Animate Objects, Creation, Elemental Weapon, Fabricate, Heat Metal, Magic Weapon, Protection from Energy, Searing Smite, Shield, Wall of Fire

Prepared Spells: Blade Barrier, Bless, Cure Wounds, Death Ward, Divine Word, Enhance Ability, Flame Strike, Freedom of Movement, Greater Restoration, Guiding Bolt, Heal, Hero's Feast, Holy Aura, Mass Cure Wounds, Revivify, Shield of Faith, Spirit Guardians, Spiritual Weapon, Symbol

Equipment
Plate
Shield
Warhammer

16th to 20th Level


16th Level - Ability Score Improvement +2 Wis, +9 HP (147)

17th Level - Proficiency Bonus +6, Destroy Undead (CR 4), Saint of Forge and Fire, +9 HP (156)

18th Level - Channel Divinity (3/Rest), +9 HP (165)

19th Level - Ability Score Improvement: +2 Con, +28 HP (193)

20th Level - Divine Intervention Improvement, +10 HP (203)

Reasoning: I once again considered between the raw Constitution and the Tough feat for that many more HP. In this case because of the importance of Concentration checks, improving Constitution has that much more priority over just raw HP.

20th Level Statistics


15th Level Hill Dwarf Forge Cleric
Str: 14
Dex: 10
Con: 18
Int: 11
Wis: 20
Cha: 12

HP: 203
AC: 21
Save DC: 19
Speed: 25 ft

Proficiency Bonus: +6

Darkvision 60 ft
Dwarven Resilience
Dwarven Combat Training
Tool Proficiency
Stonecunning
Dwarven Toughness

Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Battle Axe, Handaxe, Throwing Hammer, Warhammer
Tools: Smith's Tools, Dice
Saving Throws: Constitution, Wisdom, Charisma
Languages: Common, Dwarven, Giant

Proficient Skills
History (Noble) +6
Insight (Cleric) +11
Persuasion (Noble) +7
Religion (Cleric) +6

Background: Noble

Feat: Resilient: Constitution, War Caster

Spellcasting
Forge Domain
Bonus Proficiencies
Blessing of the Forge
Channel Divinity (2/Rest)
CD: Turn Undead
CD: Artisan's Blessing
Destroy Undead (CR 4)
Soul of the Forge 
Divine Intervention, Improved
Saint of Forge and Fire
 
Cantrips: Guidance, Mending, Sacred Flame, Spare the Dying, Thaumaturgy

Spell Slots: 4 (1st) 3 (2nd) 3 (3rd) 3 (4th) 2 (5th) 2 (6th) 2 (7th) 1 (8th) 1 (9th)

Domain Spells: Animate Objects, Creation, Elemental Weapon, Fabricate, Heat Metal, Magic Weapon, Protection from Energy, Searing Smite, Shield, Wall of Fire

Prepared Spells: Banishment, Blade Barrier, Bless, Cure Wounds, Death Ward, Dispel Evil and Good, Divine Word, Earthquake, Enhance Ability, Flame Strike, Freedom of Movement, Greater Restoration, Guiding Bolt, Heal, Hero's Feast, Holy Aura, Mass Cure Wounds, Magic Circle, Mass Heal, Regenerate, Revivify, Shield of Faith, Spirit Guardians, Spiritual Weapon, Symbol

Equipment
Plate
Shield
Warhammer

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