Friday, January 22, 2016

Character Statting - Shard - 11 Games

Shard is a character I made for a 4e game around seven years ago and have never gotten a chance to play. I'll be playing her coming up in a 5e game sometime this year or next run by a friend of mine after an MotW game of mine runs through. Originally, she was a fighter with a bit of Warlord in order to simulate that tough NCO type character. She's a very taciturn individual that doesn't say much unless she has to. 

Oddly enough, when my brother and I were each making our two characters for this game, we both got one really awesome set of rolls and one rather mediocre set. Shard is my character that rolled just about as well as I could have expected. The character who rolled a bit more poorly is another character that will be statted, though even in her case, she doesn't have any stats that are abyssmal.

Shard went into the military of her nation in order to provide money for the caretaking of her siblings. She is the daughter of a priestess of a love goddess and has several brothers and sisters. Mostly human, but a couple of others with non-human ancestry as well. Her mother vanished while on temple business years ago. Shard herself is more faithful to the goddess of civilization but respects her mother's faith.


5th Edition Dungeons and Dragons


Tiefling Fighter 1st Level
Str: 18
Dex: 12
Con: 15
Int: 14
Wis: 14
Cha: 15

HP: 12
AC: 18

Proficiency Bonus: +2

Infernal Legacy
Darkvision
Infernal Resistance

Armor Proficiencies: Light, Medium, and Heavy Armor and Shields
Weapons: All Simple and Martial Weapons
Tools: Land Vehicles, Card Games
Saving Throws: Strength and Dexterity
Languages: Common, Infernal

Background: Soldier

Proficient Skills:
Animal Handling (Fighter) +4
Athletics (Soldier) +6
Intimidation (Soldier) +4
Perception (Fighter) +4

Fighting Style: Dueling
Second Wind

Morning Star
Heavy Shield
Chain Mail
Insignia of Rank
Tunic made from a captured banner
Dungeoneer’s Pack

Pathfinder


Tiefling Fighter - Lawful Good
Str: 18
Dex: 12
Con: 15
Int: 14
Wis: 14
Cha: 15

HP: 12
AC: 20

Fiendish Resistance: Cold Resistance 5, Electricity Resistance 5, Fire Resistance 5 
Skilled: +2 to Bluff and Stealth checks
Darkvision: 60 Feet
Deathwatch at Will as spell-like ability (replaces Darkness and Fiendish Sorcery)

Feats:
Shield Focus
Weapon Focus: Heavy Mace

Traits: Seeker, Survivor

Skills:
Climb +1 (Ranks +1 Class +3 Str +4 Armor -5 Shield -2)
Intimidate +6 (Ranks +1 Class +3 Cha +2)
Perception +6 (Ranks +1 Class +3 Trait +1 Wis +2)
Sense Motive +6 (Ranks +1 Class +3 Trait +1 Wis +2)

Heavy Steel Shield
Chainmail
Heavy Mace
2 Daggers
Backpack
Traveller's Tunic

6th Edition Hero System – Heroic Standard – 175 Points – Equipment not paid for by points


Str: 18 (8)
Dex: 12 (4)
Con: 15 (5)
Int: 14 (4)
Ego: 14 (4)
Pre: 15 (5)

OCV: 5 (10)
DCV: 4 (5)
OMCV: 3
DMCV: 3
Spd: 3 (10)

PD: 8 (6)
ED: 6 (4)
Rec: 12 (8)
End: 60 (8)
Body: 15 (5)
Stun: 50 (15)

Total: 101

Powers:
  • (20) Infernal Resistance: 50% Damage Reduction Energy Resistant, only vs Fire
  • (7) Intimidating: +10 Pre only for use with Fear based Presence attacks.
  • (5) Darkvision: Nightvision 
  • (3) Athletics:
    • +2m Run (14m)
    • +2m Jump (6m)
  • (9) Awareness: +3 to all Sense Group perception tests (15-)
Talents:
  • (4) Striking Appearance (Broken Horn): +2/+2d6 Bonus to interaction and presence attacks with battle veterans or people who would respect scars.

Skills:
  • (14) Combat Skills: 
    • Common Melee Weapons and Common Missile Weapons 
    • Combat Skill Levels: Maces and Clubs 2 Levels
  • (8) Other Skills: 
    • Animal Handling: Horses and Canines 12- 
    • Gambling 12- 
    • Transport Familiarity: Horses, Carts and Wagons
  • (4) Languages: 
    • Common (Native) 
    • Infernal (Fluent)
Total 74
Grand Total 175

Complications
  • (30) Tiefling 
    • Broken Horns: Distinctive Features, Concealable with effort, Some prejudice 
    • Cursed Bloodline: Social Disadvantage, Very Frequent, Minor
  • (20) Brothers and Sisters: Infrequently appearing group of 6 normals

Fate Core


High Concept: Tiefling War Veteran
Trouble: Family Obligations
Other Aspects: Few Words but Much Menace, Sturdy Shield and Iron Mace, Hidden Soft Side

Provoke +4
Fight +3, Physique +3
Will +2, Contacts +2, Athletics +2
Lore +1, Resources +1, Empathy +1, Notice +1

Dazing Counter (Shield Bash), When succeed with style on Defense with Athletics can immediately place a Dazed Aspect with a free invoke rather than just a boost.

Heavy Hitter when succeed with style can gain an aspect with a free invoke instead of just a boost.

Armor of Fear: You can defend against Fight with Provoke until the first time dealt stress in a conflict.

Physical Stress OOOO
Mental Stress OOO

Refresh: 3

Strands of Fate – Hero PL Strands of Power Variant


Defining Aspect: Tiefling War Veteran
Ambition Aspect: Insure My Siblings’ Safety
Background Aspect: Mother was a Priestess to the Love Goddess
Conviction Aspect: Civilization Creates Safety
Disadvantage Aspect: Perceived as a Cursed Bloodline

Agility: 2  Endurance: 3 Perception: 2 Strength: 3         
Craft: 1  Knowledge: 2  Reasoning: 2 Willpower: 3
Deception: 2 Empathy: 2 Persuasion: 3 Resources: 1

Health Stress Track: OOOOOO
Mind Stress Track: OOOOO
Social Stress Track: OOOO

Exceptional Skill Aspect: Grim Demeanor (Persuasion)
Foe Aspect: Hounded by Preconceived Notions (Persuasion)
Gear Aspect: Sturdy Shield and Iron Mace (Resources)
Help Aspect: A Soldier’s Respect (Persuasion)
Inferior Skill Aspect: As Soft as Granite (Persuasion)

Expert Advantages:
  • Scary – Persuasion +2 bonus when trying to frighten someone 
  • Weapon Specialist – Maces +1 to Attack 
  • Shield Expertise – Defense +1 to physical attacks while wielding a shield and aware of the attack
Heroic Advantages:
  • Shake it Off – When you gain spin on a Defense in Physical or Mental combat, you may spend a Fate Point to shake off one Mild Consequence.
Power Advantages:
  • Infernal Resistance – Resistance to Fire. Armor Rating 4 vs Fire.
Refresh: 4

Fantasy AGE – 1st Level Tiefling Warrior


Abilities (Estimated from the rolled abilities above)
Background: Soldier

Accuracy: 1
Communication: 2 (Gambling)
*Constitution: 2
*Dexterity: 1
*Fighting: 3
Intelligence: 2
Perception: 1
*Strength: 3 (Intimidation)
Willpower: 2

Health: 38

Speed: 11

Racial and Background Bonuses

For Tiefling assuming the following:
  • +1 Communication.
  • Choose Communication (Deception) or Strength (Intimidation)
  • You have Armor +3 vs Fire attacks. 
  • Darkvision 20 yards 
  • Speed 10+Dexterity yards 
  •  Roll on the following chart twice:
o   (2) Strength +1
o   (3-4) Intelligence (Arcane Lore)
o   (5) Perception (Empathy)
o   (6) Dexterity (Stealth)
o   (7-8) Willpower +1
o   (9) Constitution (Survival)
o   (10-11) Communication (Seduction)
o   (12) Dexterity +1

·         For Shard, I’m assuming Strength +1 and Willpower +1 were rolled.

·         Shard has the Soldier Background and took Gambling. Her Animal Handling will have to come later.

Weapon Groups: Brawling, Bludgeons, Staves, Light Blades

Novice Weapon and Shield Style
Novice Unarmed Style
Novice Armor Training

Backpack
Traveler’s Garb
Waterskin
Heavy Leather Armor
Medium Shield
Mace
Two throwing daggers

BESM – 190 Points


Body: 5
Mind: 4
Soul: 4

CV: 4 – Melee Offense CV: 6 – Melee Defense CV: 5
Damage Multiplier: 5
Health: 45
Energy: 40
Shock Value: 19

Infernal Resistance: Armor 5 (AR: 10) only vs Fire
Items
  • Heavy Mace – Weapon 3
  • Shield – Weapon 2 (Inaccurate), Shield 3 (Protection 9)
  • Chain Mail – Armor 7 (AR 14)
Melee Combat 2
Melee Defense 1
Extra Defenses 1
Combat Techniques:
  • Critical Strike
  • Hardboiled
  • Two Weapons
Skills
  • Acrobatics: 1 (Jumping)
  • Animal Training: 1 (Horses)
  • Climbing: 2 (Rope Work) 
  • Gaming: 2 (Cards)
  • Intimidation: 3 (Physical Threats)
  • Languages: 1 (Common, Infernal, Elven) 
  • Military Science: 1 (Infantry)
Defects
  • Ism – Cursed Tiefling Blood – Large Amount of Prejudice (-4)
  • Marked – Broken Horn – Difficult to Conceal (-2)
  • Unique – Family Obligations – Infrequent but Drop Everything (-2)

OVA – Base Zero


Abilities
Armor: 2
Attack: 2
Combat Expertise: 2
Evasive: 2
Intimidating: 3
Knowledge (Gambling): 2
Knowledge (Military): 2
Resistance (Fire): 3
Strong: 2
Tough: 2

Defects:
Focus: Armor – Chain Mail – 1
Bizarre Appearance – Battle-Scarred Tiefling – 2
Code of Conduct – Lawmaker’s Code – 2
Dull – Doesn’t Talk Much – 1
Emotionless – Suppresses most Emotion – 1
Obsession – Finding out what happened to mother – 1
Outcast – Name and Race carry unfortunate implications – 2
Overconfident – Slightly so – 1
Provider (Unique based on Guardian) – Sends most money to care for siblings – 2
Quirk – Her tunic is made from the captured banner of an enemy nation, this can provoke anger – 1
Rude – Coarse and Discourteous – 1
Sensitivity – Insulting her Family – 2
Short-Tempered – Irritably and Gruff – 1
Soft-Spot – Orphans – 2

Defense: 4 Health: 60 Energy: 40
  • Attack Array:
    • Mace and Shield – Attack: 4 – DX: 5 – Defense: 5 – Weapon, Defensive
    • Mace Strike – Attack: 5 – DX: 5 – Weapon, Accurate
    • Defensive Strike – Attack: 4 – DX: 4 – Defense: 6 – Weapon, Ineffective, Defensive x2
    • Shield Bash – Attack: 4 – DX: 5 – Weapon, Stunning, Low Penetration

 

Savage Worlds – Novice 10 XP


Tiefling Fighter
Agility d6
Smarts d6
Spirit d6
Strength d8
Vigor d8

Charisma: -2
Pace: 6"
Parry: 6
Toughness: 4

Climbing d6
Driving (Carts) d4
Fighting d8
Intimidation d8
Notice d6+2 (Alertness)
Shooting d6
Throwing d6

Tiefling
  • Infernal Resistance - +2 Toughness vs Fire
  • Infernal Legacy – Spirit starts at d6
  • Cursed Bloodline – Treated as an outsider by most. As per Outsider flaw
Edges
  • Hard to Kill
  • Alertness
Flaws
  • Unique Minor – Siblings depend on money sent to the temple.
  • Code of Honor
  • Ugly – Battle scars and a broken horn

Dungeon World Level 1


Good Tiefling Fighter
Str: 16
Con: 15
Dex: 9
Int: 12
Wis: 13
Cha: 8

HP: 25 
Base Damage: 1d10

Tiefling Fighter: When you Defy Danger involving fire, you take a +1.

Bend Bars, Lift Gates
Armored
Signature Weapon: Well-Used Mace, Hand, Perfectly Weighted, Well-Crafted

Load: 28

5 Dungeon Rations
Chainmail and Adventuring Gear
Shield
22 Coins

Cortex


Attributes
  • Agility: d6
  • Strength: d10
  • Vitality: d8
  • Alertness: d6
  • Intelligence: d6
  • Willpower: d8

Skills
  • Athletics d6
  • Covert d6
  • Discipline d6
  • Drive d6
  • Persuasion d6 (Intimidation d8)
  • Melee Weapons d6 (Mace d8, Shield d8)
  • Unarmed Combat d6

Life Points: 18
Initiative: d6+d6
Endurance: d8+d8
Resistance: d8+d8

Traits
  • Faith – d2 – Shard has faith in the worship of the Lawmaker, feeling that it makes for a safer environment for people to live in. Though she has more of a practical faith than a spiritual one.
  • Tough – d4 – Shard is very resilient.
Complications
  • Ugly – d2 – Her broken horn, exposure damaged skin and battle scars don’t match people’s concept of the seduction tiefling woman.
  • Duty – d4 – She has a self-imposed duty of sending money to pay for her siblings’ care at the temple.
Tiefling Bundle +d4
  • Infernal Resistance d4 – Inherent Armor only against Fire, double normal Armor Rating to account for the limited sources of damage it protects from.
  • Longevity d2 – Tieflings live quite a bit longer than normal humans.
  • Enhanced Senses d2 – Tieflings can see in near-darkness as well as during daylight.
  • Eerie Presence -d4 – Everyone knows that tieflings are descended from people whose bloodline was touched by demonic power. This could be someone who made a powerful pact, lay with a demon or even may have killed a demon and been bathed in its final essence. Regardless, everybody believes Tieflings are a cursed bloodline.
Advancement Points: 7
Gear: Chainmail, Heater Shield, Mace

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