Wednesday, July 1, 2015

Loss of Life Pre-Gen - Captain Kendrick MacGuinness

Age: 25 years old
Occupation: Military (Engineer)
Drive: Bad Luck
Occupational Abilities: 
  • Athletics
  • Driving
  • Explosives
  • Firearms
  • Intimidation
  • Mechanical Repair
  • Outdoorsman
  • Scuffling
  • Weapons
Occupational Abilities have no effect on game-play. They are half-cost in character creation or advancement.

Occupational Benefit: Snap Out of It, Combat Veteran, Military Access

Military Access: Kendrick can use any Interpersonal to gain access to any American military facility or requisition equipment. In this case, you've arranged to gain access to a tommy gun and three full drums of ammo. Best be careful about when to bring it out. It's bound to attract the sort of attention you don't want to have.

Ammo Drums – OOO
 

Snap Out of It – You can spend 2 Reassurance points to calm down someone acting erratically due to Stability loss.

Combat Veteran – The Difficulty Numbers for your combat abilities (Athletics, Firearms, Scuffling, Weaponry) do not increase by one until after either your Health or your Stability drops below -5. And your Difficulty Numbers for Stability Tests related to combat are lower.

Pillars of Sanity:
  • Living Life to the Fullest
  • Patriotism
  • Family
Academic Investigative Abilities
  • Physics 1 - O
Interpersonal Investigative Abilities
  • Assess Honesty 1 - O
  • Bureaucracy 1 - O
  • Credit Rating 5 - OOOOO
  • Flattery 3 - OOO
  • Intimidation 4 - OOOO
  • Reassurance 2 - OO
Technical Investigative Abilities
  • Chemistry 2 - OO
  • Outdoorsman 4 - OOOO
General Abilities
  • Athletics 10 - OOOOOOOOOO
  • Driving 8 - OOOOOOOO
  • *Explosives 9 - OOOOOOOOO
  • Firearms 10 - OOOOOOOOOO
  • First Aid 2 - OO
  • Health 10
  • Mechanical Repair 5 - OOOOO
  • Preparedness 6 - OOOOOO
  • Sanity 9
  • Scuffling 8 - OOOOOOOO
  • *Sense Trouble 6 - OOOOOO
  • Stability 6
  • Stealth 4 - OOOO
  • Weaponry 8 - OOOOOOOO
Health - OOOOOOOOOO
Hurt - OOOOO
Seriously Wounded - OOOOOO
Dead

Stability - OOOOOO
Shaken - OOOOO
Mind-Blasted - OOOOOO
Breakdown

Sanity - OOOOOOOOO

Description: Kendrick is Irish born and American raised. When the Lusitania was sunk he was quick to sign up, fudging his age to get into the army. He had a number of missions during the war that he still won't talk about, but he made through it more or less all right. During his time overseas, he met his first wife and married her. Unfortunately, she had been exposed to nerve gas sometime before meeting him and the complications that resulted caused her death while giving birth to Kendrick's son. He took the death hard, but he covers it up under a cheerful face and swashbuckling demeanor. At first people are quick to dismiss him as a simple pretty boy who married a sickly Kaiser woman for her modest inheritance, he's always been quick to disabuse such people of their notions and put a bit of the fear of God into them. He is currently on reserve status living off a combination of his stipend and a small amount of his wife's money, saving the rest for their son. He frequents the diner Ming-Wen was working at and has taken a friendly liking to the former nun, commiserating with the injustice she suffered. He happened to be on hand when he heard her offer her help to find this Olmstead person and feels obliged to go along with her to make sure she's fine and dandy.

Abilities


First Aid – If a character has become Hurt you can recover their Health up to one-third of their maximum. 1 First Aid Point heals 2 Health. If you are healing yourself, it is 1 Health per point of First Aid spent.

If someone is Seriously Wounded (-6 to -11 Health) then they need a hospital to regain Health but you can stabilize them with a Difficulty 3 First Aid Test

Firearms – You can spend 2 Firearms pts to attempt to take a shot that goes past the normal range of the weapon being used. This would be long range with a pistol or up to 500 yards with a rifle. The 2 pts do not add to the chance to succeed, they only make the shot possible.

Since you have 8 Firearms or higher, you can spend 1 Firearms point to fire two pistols in one round. If you fire at two different targets then the Hit Threshold of one target, your choice, goes up by 2.

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