Friday, March 27, 2015

5e Omnidisciplinary Sage

This is a multi-class build and it is going to be multi-classed between Bard and Rogue with a couple of Feats letting it grab a few more skills. There is no particular character concept in mind save for the aggravating person who knows about a lot of different things.


1st Level Statistics


Half-Elf Rogue 1st
Str: 10
Dex: 16
Con: 11
Int: 14
Wis: 12
Cha: 16

HP: 8
AC: 14

Proficiency Bonus: +2

Darkvision
Fey Ancestry
Skill Versatility

Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Short Swords
Tools: Thieves tools, Disguise Kit, Forgery Kit
Saving Throws: Dexterity, Intelligence
Languages: Common, Elvish

Proficient Skills
Acrobatics (Half-Elf) +5
Arcana (Half-Elf) +4
Deception (Charlatan) +7
Insight (Rogue) +5
Investigation (Rogue) +4
Persuasion (Rogue) +5
Sleight of Hand (Charlatan) +5
Stealth (Rogue) +5

Background: Charlatan

Expertise: Deception, Insight
Sneak Attack 1d6
Thieves Cant


Rapier
Shortbow
20 arrows
Burglar's Pack
Leather Armor
2 Daggers
Thieves Tools
Set of fine clothes
Disguise kit
Signet Ring of an imaginary duke

15 GP

2nd to 5th Level 


2nd Level - Bard 1st, Performance Skill, Flute Proficiency, Spellcasting, Bardic Inspiration (d6), +5 HP
Cantrips: Friends, Prestidigitation
Spells: Charm Person, Comprehend Languages, Disguise Self, Sleep

3rd Level - Rogue 2nd, Cunning Action, +5 HP

4th Level - Bard 2nd, Jack of All Trades, Song of Rest (d6), +5 HP
Spells: Dissonant Whispers

5th Level - Rogue 3rd, Sneak Attack: 2d6, Roguish Archetype: Arcane Trickster, Mage Hand Legerdemain, Proficiency Bonus +3, +5 HP
Cantrips: Fire Bolt, Minor Illusion, Mage Hand
Spells: Silent Image, Color Spray, Illusory Script


Reasoning: So, at this point, the character is being made into a very flashy, deceptive type who knows quite a few things. They have a number of spells meant to confuse, charm and enchant people with a handful of attack charms.

5th Level Statistics


Half-Elf Charlatan (Rogue 3rd, Bard 2nd)
Str: 10
Dex: 16
Con: 11
Int: 14
Wis: 12
Cha: 16

HP: 28
AC: 14

Proficiency Bonus: +3

Darkvision
Fey Ancestry
Skill Versatility

Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Short Swords
Tools: Thieves tools, Disguise Kit, Forgery Kit, Flute
Saving Throws: Dexterity, Intelligence
Languages: Common, Elvish

Proficient Skills
Acrobatics (Half-Elf) +6
Animal Handling (Jack of All Trades) +2
Arcana (Half-Elf) +5
Athletics (Jack of All Trades) +1
Deception (Charlatan) +9
History (Jack of All Trades) +3
Insight (Rogue) +7
Intimidation (Jack of All Trades) +4
Investigation (Rogue) +5
Medicine (Jack of All Trades) +2
Nature (Jack of All Trades) +3
Performance (Bard)  +6
Persuasion (Rogue) +6
Religion (Jack of All Trades) +3
Sleight of Hand (Charlatan) +6
Stealth (Rogue) +6
Survival (Jack of All Trades) +2

Background: Charlatan

Expertise: Deception, Insight
Sneak Attack 2d6
Thieves Cant
Spellcasting
Bardic Inspiration, 3d6
Cunning Action
Jack of All Trades
Song of Rest d6
Mage Hand Legerdemain

Rapier
Shortbow
20 arrows
Burglar's Pack
Leather Armor
2 Daggers
Thieves Tools
Set of fine clothes
Disguise kit
Signet Ring of an imaginary duke
15 GP

Bard Save DC: 14
Arcane Trickster Save DC: 13

Bard Cantrips: Friends, Prestidigitation
Arcane Trickster Cantrips: Fire Bolt, Mage Hand, Minor Illusion
1st Level Bard Spells: Charm Person, Comprehend Languages, Disguise Self, Dissonant Whispers, Sleep
1st Level Arcane Trickster Spells: Color Spray, Illusory Script, Silent Image

Spell Slots:
1st Level: 4
2nd Level: 2

6th to 10th Level



6th Level - Bard 3rd, Bardic College: College of Lore, Cutting Words, Bonus Proficiencies: History, Medicine, Religion; Expertise: Persuasion, History; +5 HP
Spell: Enhance Ability

7th Level - Rogue 4th, Ability Score Improvement: Skilled: Intimidation, Survival, Nature; +5 HP
Spell: Tasha's Hideous Laughter

8th Level - Bard 4th, Ability Score Improvement: +1 Con, +1 Wis, +13 HP
Cantrip: Blade Ward
Spell: Suggestion

9th Level - Rogue 5th, Sneak Attack: 3d6, Uncanny Dodge, Proficiency Bonus +4, +6 HP

10th Level - Bard 5th, Bardic Inspiration (d8), Font of Inspiration, +6 HP
Spell: Shatter

Reasoning: The eventual goal here is to get someone who is moderately good at a lot of things rather than heavily skilled in a handful of things. The character will still be impressively skilled in some places, but we've spread things out a little with an area attack spell and a few other things.

10th Level Statistics



Half-Elf Charlatan (Rogue 5th, Bard 5th)
Str: 10
Dex: 16
Con: 12
Int: 14
Wis: 13
Cha: 16

HP: 63
AC: 14

Proficiency Bonus: +4

Darkvision
Fey Ancestry
Skill Versatility

Feat: Skilled

Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Short Swords
Tools: Thieves tools, Disguise Kit, Forgery Kit, Flute
Saving Throws: Dexterity, Intelligence
Languages: Common, Elvish

Proficient Skills
Acrobatics (Half-Elf) +7
Animal Handling (Jack of All Trades) +3
Arcana (Half-Elf) +6
Athletics (Jack of All Trades) +2
Deception (Charlatan, Expertise) +11
History (College of Lore, Expertise) +10
Insight (Rogue, Expertise) +9
Intimidation (Skilled) +7
Investigation (Rogue) +6
Medicine (College of Lore) +5
Nature (Skilled) +6
Performance (Bard)  +7
Persuasion (Rogue, Expertise) +11
Religion (College of Lore) +6
Sleight of Hand (Charlatan) +7
Stealth (Rogue) +7
Survival (Skilled) +5

Background: Charlatan

Expertise: Deception, Insight, Persuasion, History
Sneak Attack 3d6
Thieves Cant
Spellcasting
Bardic Inspiration, 3d8
Cunning Action
Jack of All Trades
Song of Rest d6
Mage Hand Legerdemain
Cutting Words
Uncanny Dodge
Font of Inspiration

Rapier
Shortbow
20 arrows
Burglar's Pack
Leather Armor
2 Daggers
Thieves Tools
Set of fine clothes
Disguise kit
Signet Ring of an imaginary duke
15 GP

Bard Save DC: 15
Arcane Trickster Save DC: 14

Bard Cantrips: Blade Ward, Friends, Prestidigitation
Arcane Trickster Cantrips: Fire Bolt, Mage Hand, Minor Illusion
1st Level Bard Spells: Charm Person, Comprehend Languages, Disguise Self, Dissonant Whispers, Sleep
1st Level Arcane Trickster Spells: Color Spray, Illusory Script, Silent Image, Tasha's Hideous Laughter
2nd Level Bard Spells: Enhance Ability, Suggestion, Shatter

Spell Slots:
1st Level: 4
2nd Level: 3
3rd Level: 3

11th to 15th Level


11th Level - Rogue 6th, Expertise: Stealth, Sleight of Hand, +6 HP

12th Level - Bard 6th, Magical Secrets, Countercharm, +6 HP
Magical Secrets Spells: Mage Armor, Hunger of Hadar
Bard Spell: Major Image

13th Level - Rogue 7th, Sneak Attack: 4d6, Evasion, Proficiency Bonus +5, +6 HP
Arcane Trickster Spell: Hold Person

14th Level - Bard 7th, +6 HP
Bard Spell: Healing Word

15th Level - Rogue 8th, Ability Score Improvement: Intelligence +2, +6 HP
Arcane Trickster Spell: Invisibility


Reasoning: Took on Mage Armor for a bit AC, Hunger of Hadar for an intimidating locational power. Added some healing. Increased Intelligence. Added Expertise to some core Rogue skills.

15th Level Statistics

Half-Elf Charlatan (Rogue 8th, Bard 7th)
Str: 10
Dex: 16
Con: 12
Int: 16
Wis: 13
Cha: 16

HP: 93
AC: 14 (17 if Mage Armor instead of Leather)

Proficiency Bonus: +5

Darkvision
Fey Ancestry
Skill Versatility

Feat: Skilled

Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Short Swords
Tools: Thieves tools, Disguise Kit, Forgery Kit, Flute
Saving Throws: Dexterity, Intelligence
Languages: Common, Elvish

Proficient Skills
Acrobatics (Half-Elf) +8
Animal Handling (Jack of All Trades) +3
Arcana (Half-Elf) +8
Athletics (Jack of All Trades) +2
Deception (Charlatan, Expertise) +13
History (College of Lore, Expertise) +13
Insight (Rogue, Expertise) +11
Intimidation (Skilled) +8
Investigation (Rogue) +8
Medicine (College of Lore) +6
Nature (Skilled) +8
Performance (Bard)  +8
Persuasion (Rogue, Expertise) +13
Religion (College of Lore) +8
Sleight of Hand (Charlatan, Expertise) +13
Stealth (Rogue, Expertise) +13
Survival (Skilled) +6

Background: Charlatan

Expertise: Deception, Insight, Persuasion, History, Stealth, Sleight of Hand
Sneak Attack 4d6
Thieves Cant
Spellcasting
Bardic Inspiration, 3d8
Cunning Action
Jack of All Trades
Song of Rest d6
Mage Hand Legerdemain
Cutting Words
Uncanny Dodge
Font of Inspiration
Magical Secrets
Evasion

Rapier
Shortbow
20 arrows
Burglar's Pack
Leather Armor
2 Daggers
Thieves Tools
Set of fine clothes
Disguise kit
Signet Ring of an imaginary duke
15 GP

Bard Save DC: 16
Arcane Trickster Save DC: 16

Bard Cantrips: Blade Ward, Friends, Prestidigitation
Arcane Trickster Cantrips: Fire Bolt, Mage Hand, Minor Illusion
1st Level Bard Spells: Charm Person, Comprehend Languages, Disguise Self, Dissonant Whispers, Healing Word, Mage Armor, Sleep
1st Level Arcane Trickster Spells: Color Spray, Illusory Script, Silent Image, Tasha's Hideous Laughter
2nd Level Bard Spells: Enhance Ability, Suggestion, Shatter
2nd Level Arcane Trickster Spells: Hold Person, Invisibility
3rd Level Bard Spells: Hunger of Hadar, Major Image

Spell Slots:
1st Level: 4
2nd Level: 3
3rd Level: 3
4th Level: 3
5th Level: 1


16th to 20th Level 


16th Level - Bard 8th, Ability Score Improvement: Resilient: Wisdom, +6 HP
Bard Spell: Dispel Magic

17th Level - Rogue 9th, Magical Ambush, Sneak Attack: 5d6, Proficiency Bonus: +6, +6 HP

18th Level - Bard 9th, Song of Rest (d8), +6 HP
Bard Spell: Raise Dead

19th Level - Rogue 10th Level, Ability Score Improvement: Wisdom +2, +6 HP
Cantrip: Ray of Frost
Arcane Trickster Spell: Phantasmal Force

20th Level - Rogue 11th Level, Reliable Talent, Sneak Attack: 6d6, +6 HP
Arcane Trickster Spell: Blur

Reasoning: Someone might ask why I went to Rogue 11 instead of Bard 10 given that Bard 10 would give yet another instance of Expertise. The reason is simple: Reliable Talent. "Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10." This counts for all this character's skills except for Animal Handling and Athletics, which use half Proficiency Bonus via Jack of All Trades.

20th Level Statistics

Half-Elf Charlatan (Rogue 11th, Bard 9th)
Str: 10
Dex: 16
Con: 12
Int: 16
Wis: 16
Cha: 16

HP: 123
AC: 14 (17 if Mage Armor instead of Leather)

Proficiency Bonus: +6

Darkvision
Fey Ancestry
Skill Versatility

Feat: Skilled, Resilient: Wisdom

Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Short Swords
Tools: Thieves tools, Disguise Kit, Forgery Kit, Flute
Saving Throws: Dexterity, Intelligence, Wisdom
Languages: Common, Elvish

Proficient Skills
Acrobatics (Half-Elf) +9
Animal Handling (Jack of All Trades) +6
Arcana (Half-Elf) +9
Athletics (Jack of All Trades) +3
Deception (Charlatan, Expertise) +15
History (College of Lore, Expertise) +15
Insight (Rogue, Expertise) +15
Intimidation (Skilled) +9
Investigation (Rogue) +9
Medicine (College of Lore) +9
Nature (Skilled) +9
Performance (Bard)  +9
Persuasion (Rogue, Expertise) +15
Religion (College of Lore) +9
Sleight of Hand (Charlatan, Expertise) +15
Stealth (Rogue, Expertise) +15
Survival (Skilled) +9

Background: Charlatan

Expertise: Deception, Insight, Persuasion, History, Stealth, Sleight of Hand
Sneak Attack 6d6
Thieves Cant
Spellcasting
Bardic Inspiration, 3d8
Cunning Action
Jack of All Trades
Song of Rest d6
Mage Hand Legerdemain
Cutting Words
Uncanny Dodge
Font of Inspiration
Magical Secrets
Evasion
Magical Ambush
Reliable Talent

Rapier
Shortbow
20 arrows
Burglar's Pack
Leather Armor
2 Daggers
Thieves Tools
Set of fine clothes
Disguise kit
Signet Ring of an imaginary duke
15 GP

Bard Save DC: 17
Arcane Trickster Save DC: 17

Bard Cantrips: Blade Ward, Friends, Prestidigitation
Arcane Trickster Cantrips: Fire Bolt, Mage Hand, Minor Illusion, Ray of Frost
1st Level Bard Spells: Charm Person, Comprehend Languages, Disguise Self, Dissonant Whispers, Healing Word, Mage Armor, Sleep
1st Level Arcane Trickster Spells: Color Spray, Illusory Script, Silent Image, Tasha's Hideous Laughter
2nd Level Bard Spells: Enhance Ability, Suggestion, Shatter
2nd Level Arcane Trickster Spells: Blur, Hold Person, Invisibility, Phantasmal Force
3rd Level Bard Spells: Dispel Magic, Hunger of Hadar, Major Image
5th Level Bard Spells: Raise Dead

Spell Slots:
1st Level: 4
2nd Level: 3
3rd Level: 3
4th Level: 3
5th Level: 2
6th Level: 1



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