Thursday, March 26, 2015

5e Drow Rogue

I've been playing Demon Stone a little bit and have decided to do a build based on the idea of Zhai, the rogue in that game. For those unfamiliar, it's an action game that lets you switch between controlling three characters, a human fighter, a human sorcerer and a drow rogue.

And it's one of the best D&D related games ever released. Up there with Neverwinter Nights 2.

Zhai is noted as being only half-drow, the other half being wood elf, but the distinction is minimal. One might think that the usual option for a drow rogue would be assassin, but I'll be going for thief here to better represent Zhai's stealth and athleticism. Besides, when you think about it, the Infiltration and Imposter abilities would be of limited use to a drow.


1st Level Statistics


Drow Rogue 1st
Str: 10
Dex: 17
Con: 14
Int: 12
Wis: 11
Cha: 14

HP: 10
AC: 14

Proficiency Bonus: +2

Initiative: +3

Superior Darkvision
Sunlight Sensitivity
Keen Senses
Fey Ancestry
Trance
Drow Magic
Drow Weapons Training

Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Short Swords
Tools: Thieves tools (Expertise), Disguise Kit, Dice Set
Saving Throws: Dexterity, Intelligence
Languages: Common, Elvish

Proficient Skills
Acrobatics (Rogue) +5
Athletics (Rogue) +2
Deception (Rogue) +4
Investigation (Rogue) +3
Perception (Elf) +2
Sleight of Hand (Urchin) +5
Stealth (Urchin, Expertise) +7

Background:Urchin

Expertise: Stealth, Thieves Tools
Sneak Attack 1d6
Thieves Cant


Rapier
Shortbow
20 arrows
Burglar's Pack
Leather Armor
2 Daggers
Thieves Tools
Small Knife
Map of the city you grew up in
pet mouse
token to remember parents by
common clothes
10 GP

Racial Cantrip: Dancing Lights

2nd to 5th Level

2nd Level - Cunning Action, +7 HP

3rd Level - Roguish Archetype, Thief, Fast Hands, Second-Story Work, Sneak Attack: 2d6,  +7 HP
Racial Spell: Faerie Fire

4th Level - Ability Score Improvement, Feat: Alert, +7 HP

5th Level - Uncanny Dodge, Proficiency Bonus +3, Sneak Attack 3d6, +7 HP
Racial Spell: Darkness

Reasoning: The idea here is that, like Zhai, this character is a drow that grew up well away from normal drow. They likely spent a lot of time learning how to hide due to the suspicions of their neighbors. I'm making her somewhat difficult to surprise even with her average Wisdom.

5th Level Statistics


Drow Thief 5th
Str: 10
Dex: 17
Con: 14
Int: 12
Wis: 11
Cha: 14

HP: 38
AC: 14

Proficiency Bonus: +3

Initiative: +8

Superior Darkvision
Sunlight Sensitivity
Keen Senses
Fey Ancestry
Trance
Drow Magic
Drow Weapons Training

Feats: Alert

Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Short Swords
Tools: Thieves tools (Expertise), Disguise Kit, Dice Set
Saving Throws: Dexterity, Intelligence
Languages: Common, Elvish

Proficient Skills
Acrobatics (Rogue) +6
Athletics (Rogue) +3
Deception (Rogue) +5
Investigation (Rogue) +4
Perception (Elf) +3
Sleight of Hand (Urchin) +6
Stealth (Urchin, Expertise) +9

Background:Urchin

Expertise: Stealth, Thieves Tools
Sneak Attack 3d6
Thieves Cant
Cunning Action
Fast Hands
Second-Story Work
Uncanny Dodge


Rapier
Shortbow
20 arrows
Burglar's Pack
Leather Armor
2 Daggers
Thieves Tools
Small Knife
Map of the city you grew up in
pet mouse
token to remember parents by
common clothes
10 GP

Racial Cantrip: Dancing Lights
Racial Spells: Faerie Fire, Darkness


6th to 10th Level

6th Level - Expertise: Acrobatics, Athletics, +7 HP

7th Level - Evasion, Sneak Attack: 4d6, +7 HP

8th Level - Ability Score Improvement: Dungeon Delver, +7 HP

9th Level - Supreme Sneak, Sneak Attack: 5d6, Proficiency Bonus +4, +7 HP

10th Level - Ability Score Improvement: Observant, +1 Wisdom, +7 HP

Reasoning: Observant and Dungeon Delver goes toward being aware of threats again.

10th Level Statistics


Drow Thief 10th
Str: 10
Dex: 17
Con: 14
Int: 12
Wis: 12
Cha: 14

HP: 73
AC: 14

Proficiency Bonus: +4

Initiative: +8

Superior Darkvision
Sunlight Sensitivity
Keen Senses
Fey Ancestry
Trance
Drow Magic
Drow Weapons Training

Feats: Alert, Observant, Dungeon Delver

Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Short Swords
Tools: Thieves tools (Expertise), Disguise Kit, Dice Set
Saving Throws: Dexterity, Intelligence
Languages: Common, Elvish

Proficient Skills
Acrobatics (Rogue, Expertise) +11
Athletics (Rogue, Expertise) +8
Deception (Rogue) +6
Investigation (Rogue) +5 (+10 Passive)
Perception (Elf) +5 (+10 Passive)
Sleight of Hand (Urchin) +7
Stealth (Urchin, Expertise) +11

Background:Urchin

Expertise: Stealth, Thieves Tools, Acrobatics, Athletics
Sneak Attack 5d6
Thieves Cant
Cunning Action
Fast Hands
Second-Story Work
Uncanny Dodge
Evasion
Supreme Sneak


Rapier
Shortbow
20 arrows
Burglar's Pack
Leather Armor
2 Daggers
Thieves Tools
Small Knife
Map of the city you grew up in
pet mouse
token to remember parents by
common clothes
10 GP

Racial Cantrip: Dancing Lights
Racial Spells: Faerie Fire, Darkness

11th to 15th Level

11th Level - Reliable Talent, Sneak Attack: 6d6, +7 HP

12th Level - Ability Score Improvement: Athlete, +1 Dex, +7 HP

13th Level - Use Magic Device, Proficiency Bonus +5, Sneak Attack: 7d6, +7 HP

14th Level - Blindsense, +7 HP

15th Level - Slippery Mind, Sneak Attack: 8d6 +7 HP



Reasoning:The only choice here is in the Athlete Feat, which further increases this characters athletic abilities.

15th Level Statistics


Drow Thief 10th
Str: 10
Dex:18
Con: 14
Int: 12
Wis: 12
Cha: 14

HP:108
AC: 15

Proficiency Bonus: +5

Initiative: +9

Superior Darkvision
Sunlight Sensitivity
Keen Senses
Fey Ancestry
Trance
Drow Magic
Drow Weapons Training

Feats: Alert, Observant, Dungeon Delver

Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Short Swords
Tools: Thieves tools (Expertise), Disguise Kit, Dice Set
Saving Throws: Dexterity, Intelligence, Wisdom
Languages: Common, Elvish

Proficient Skills
Acrobatics (Rogue, Expertise) +14
Athletics (Rogue, Expertise) +10
Deception (Rogue) +7
Investigation (Rogue) +6 (+11 Passive)
Perception (Elf) +6 (+11 Passive)
Sleight of Hand (Urchin) +9
Stealth (Urchin, Expertise) +14

Background:Urchin

Expertise: Stealth, Thieves Tools, Acrobatics, Athletics
Sneak Attack 8d6
Thieves Cant
Cunning Action
Fast Hands
Second-Story Work
Uncanny Dodge
Evasion
Supreme Sneak
Reliable Talent
Use Magic Device
Blind Sense
Slippery Mind


Rapier
Shortbow
20 arrows
Burglar's Pack
Leather Armor
2 Daggers
Thieves Tools
Small Knife
Map of the city you grew up in
pet mouse
token to remember parents by
common clothes
10 GP

Racial Cantrip: Dancing Lights
Racial Spells: Faerie Fire, Darkness

16th to 20th Level 


16th Level - Ability Score Improvement: Dual Wielder, +7 HP

17th Level - Thief's Reflexes, Proficiency Bonus +6, Sneak Attack: 9d6, +7 HP

18th Level - Elusive, +7 HP

19th Level - Ability Score Improvement: Dexterity +2, Sneak Attack: 10d6, +7 HP

20th Level - Stroke of Luck, +7 HP

Reasoning: Only two choices here, one was set to enhance the use of any two weapon style this rogue would be using and the other was to max out Dexterity for more flash and AC.

20th Level Statistics



Drow Thief 10th
Str: 10
Dex:20
Con: 14
Int: 12
Wis: 12
Cha: 14

HP: 143
AC: 17

Proficiency Bonus: +6

Initiative: +10

Superior Darkvision
Sunlight Sensitivity
Keen Senses
Fey Ancestry
Trance
Drow Magic
Drow Weapons Training

Feats: Alert, Observant, Dungeon Delver

Armor Proficiencies: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Short Swords
Tools: Thieves tools (Expertise), Disguise Kit, Dice Set
Saving Throws: Dexterity, Intelligence, Wisdom
Languages: Common, Elvish

Proficient Skills
Acrobatics (Rogue, Expertise) +17
Athletics (Rogue, Expertise) +12
Deception (Rogue) +8
Investigation (Rogue) +7 (+12 Passive)
Perception (Elf) +7 (+12 Passive)
Sleight of Hand (Urchin) +11
Stealth (Urchin, Expertise) +17

Background:Urchin

Expertise: Stealth, Thieves Tools, Acrobatics, Athletics
Sneak Attack 10d6
Thieves Cant
Cunning Action
Fast Hands
Second-Story Work
Uncanny Dodge
Evasion
Supreme Sneak
Reliable Talent
Use Magic Device
Blind Sense
Slippery Mind
Thief's Reflexes
Elusive
Stroke of Luck


Rapier
Shortbow
20 arrows
Burglar's Pack
Leather Armor
2 Daggers
Thieves Tools
Small Knife
Map of the city you grew up in
pet mouse
token to remember parents by
common clothes
10 GP

Racial Cantrip: Dancing Lights
Racial Spells: Faerie Fire, Darkness

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