Monday, February 19, 2018

Legacy (Sentinels of the Multiverse) 5th Edition Dungeons and Dragons Version

This is going to be an interesting rebuild as the character is a superhero from the Sentinels of the Multiverse card game. The basic premise of the character is that he comes from a line of heroes that have acquired new abilities with each generation starting with Joseph Parsons in the Revolutionary War. The card game itself has variants of Legacy representing the most recent three generations of the line: Paul Parsons VII, Paul Parsons VIII, and Pauline Felicia Parsons.

The order of powers gained are as follows:

Joseph Parsons - Revolutionary War - Danger Sense
Paul Parsons I - War of 1812 - Exceptional Athletic Condition
Paul Parsons II - No war/conflict - Super Speed
Paul Parsons III - Mexican-American War - Super Strength
Paul Parsons IV - Civil War - Single Attack Negation
Paul Parsons V - Spanish-American War - Vitality
Paul Parsons VI - World War I - Flight - First to use the name Legacy
Paul Parsons VII - World War II / Korean War - Keen Eyesight
Paul Parsons VIII - No war but lots of major superhero conflicts - Bulletproof skin
Pauline Felicia Parsons - No wartime service - Atomic Glare/Laser Eyes

Desperate Resort - Crossroads Campaign - Sessions 5, 6, and 7

Character Journal

It seems that the first thing we would be tasked with in the course of our role as deva was with the ever present threat of paperwork and filing. Our tower came with a number of files on potential recruits and mercenaries, but they were filed somewhat oddly. Thankfully, we were provided with a assistant by the name of Tonwen, one of the Elliyons such as Wendelly is.
They are an interesting people, the Elliyons. According to the history I have heard they are descended from elves and gnomes. Apparently it was part of some last ditch effort involving a magical curse that acted as a plague and killed most of the tall folk on Wendelly's homeworld. There are a number of these people around the Center and apparently the city beyond is primarily populated by them. Judging from Tonwen's wide-eyed near expression when getting to meet an Elliyon deva, I guessed that they were mostly servants, and I would certainly see how right I was later.

Sunday, February 18, 2018

The Hymns of Goblins - Celtic Wolf's Campaign - Session 2

Character Journal 

The First Hymn of Goblins

The morning came to see the heroes' humble beginnings; they foray into the wilds.
This I assert as one who traveled in their company; my body tense for the fight.
It extends; it reaches; it encompasses; all my sight beyond with uncharted vastness.
I have been shown such wide and glorious sights beyond the calculations of kin.
Let them but open their eyes and see the beauty of the world and its people.
Tikzotl's hate and hunger imprisons them in the sickly sweet miasma of his rot.
And I shall take my first steps to raise them up out of his shadow.

Saturday, February 17, 2018

5th Edition Rebuild - Dame Meren Meynolt (Neverwinter Nights 2 Swashbuckler 18/Duelist 8/Neverwinter Nine 4)

Yes, 432 hit points.
Meren Meynolt is the first, and so far only, character I've taken through the Mask of the Betrayer campaign on Neverwinter Nights 2. I also played her through the original campaign for that game. By the end of the Mask of the Betrayer campaign she was a level 30 character. She didn't start adding Duelist until she started the epic campaign, so she was primarily a swashbuckler with a bit of the specialty 5-level class of Neverwinter Nine.

Before we go further, let's look at the different classes that make up her nature. Swashbuckler was a base class in 3.5 edition. It used light armor and finesse weapons. Both it and Duelist were heavily powered by Intelligence, dealing extra damage based on that when wielding finesse weapons. The Duelist class focused on having no armor but gaining bonus AC equal to the lower of their Duelist class level or Intelligence bonus. Neverwinter Nine focused on protecting allies and have a similar ability to a paladin's aura of courage as well as having some sneak attack damage and increased move speed. There was no actual magic in any of her classes.

Monday, February 5, 2018

Rebuilding Terra Thora Black - 2nd Edition Scion

Scion Builds

Terra was never actually a Scion character. She was a City of Heroes character, an Earth-Radiation Scraptroller from the early days before Poison was an available power set and well before NCSoft pulled the plug. Her backstory was that she had been visiting a museum some time after her father's death and stumbled upon a medallion of some sort that caused her heritage as descending from the gorgons to awaken. The shock of the change knocked her out of her depression somewhat and led to her career in superheroics. As she didn't have much money, she mostly fought in her skull uniform trusting that being a gorgon was distinctive enough for a costume. Eventually, public thought was so tied up into the idea of her dressed in a skirt, blazer jacket, blouse, and tie that to some degree her magic is strengthened and tied to it, so she continues to dress in private school dress even later in her career.

Sunday, February 4, 2018

The Greek Princess - Set 1: Reignite - City of Mists


 Patricia's Wellness Journal

My footsteps echo strangely off wet concrete in the small hours of the night. I glide through the profusion of sound against steel, concrete and glass, under my umbrella, stray frozen droplets stinging my face. 

Saturday, February 3, 2018

Deva Breaks - Crossroads Campaign Session 4

Passing through the portal wasn't initially any different than the other few times that we had made use of the other such points in the maze. However, we did not end up coming out in another part of the maze. Instead we found ourselves on a platform with steps leading down to a central area and on to another platform quite like our own. All of this over a vast void of darkness.

Istryx stood in the center toying with the crown in her hands. I'm not sure who caught it but the entity of blood hovered behind before she dismissed it with a gesture. She was sitting in front of a black pit that presumably led down into the darkness but may have leading to its own, smaller, infinite void of emptiness. Floating over a small pillar in the middle of this pit was a sort of sphere, black in color, which was pulling the ambient magic of the realm around it. Behind her was grate covered in what appeared to be blood. Given that horrendous entity was there before, I don't doubt that it was blood.

Friday, February 2, 2018

The Hymns of Arrival - Celtic Wolf's Campaign - Session 1

Character Journal 

The First Hymn of Arrival

Xirena has been waiting since ancient days; no one, not a one, is so patient as she.
This I assert as her designated messenger; my heart bursts with fires fresh and new.
I glory; I sing; I revel; in the cascading shower of my goddess's blessing.
I have been carried forward and away and out of the grasp of Tikzotl's following.
Let her crashing wave cleanse the blood-spilled from my blood-born.
Xirena has opened the path before me to be clean; and she takes me now North.
And I shall seek there, in this new ground, a place to take root and give glory.

The Hymns of Zihu Asutali

Zihu Asutali is a yuan-ti celestial warlock I am currently playing in a campaign along with several members of the Loading Ready Run Discord server. It is set in a home brew campaign world which yet has no name.

The map was provided by the GM. It is modified from a map by
The child of a yuan-ti infiltrator and the daughter of a pirate merchant of Atheed, Zihu was initially sheltered from the truth of her family's truly inhuman nature. It was partially a matter of protection as the adult yuan-ti feared the children accidentally revealing something. However, this opened the door for Zihu accidentally stumbling on a text that her yuan-ti consider heretical. Through this tome she ended up making contact with an entity long forgotten whose opinion was antithetical to that of the general perversity of the yuan-ti. A spirit of kindness, compassion, and emotion.

Zihu Asutali - Yuan-ti Celestial Warlock

Character Journal

3rd Level Yuan-Ti Celestial Warlock of the Chain

Str: 8
Dex: 14
Con: 12
Int: 13
Wis: 12
Cha: 17

HP: 17
AC: 12 (Unarmored) 15 (Armor of Shadows)
Warlock Save: 13
Speed: 30 ft

Proficiency Bonus: +2

Height:137 lbs
Hair Color: Blonde
Eye Color: Gold, slitted

Poison Immunity
Innate Spellcasting: Poison Spray, Snake Friendship, Suggestion
Magic Resistance
Darkvision 60 ft

Legacy (Sentinels of the Multiverse) 5th Edition Dungeons and Dragons Version

This is going to be an interesting rebuild as the character is a superhero from the Sentinels of the Multiverse card game. The basic premi...

Popular Posts