Sunday, March 18, 2018

The Greek Princess - Set 4: The Real Folk Blues - City of Mist

Tick. Tick. Tick. Tick.

The sound isn’t my watch. My watch is expensive, just like the suit I’ve been wearing for three days now. It’s the clock on the government-approved pastel green concrete wall, the cheapest piece of shit clock money can buy. Imperfect mechanisms clamouring away in the silence of the tiny interview room. I feel like the two-way mirror dominating the wall on my left is watching me. No, not anyone behind the mirror, the mirror itself is staring. Or maybe I’m scared of my own reflection, after all every time I go to look I catch it watching me.

Friday, March 16, 2018

Innovative Immorality - Crossroads Campaign - Session 10

Our investigations into what's going on in Calliopeela was a little bit interrupted by the realization that we were being followed and watched by someone. They looked like a wolf, but the behavior didn't fit a basic animal. It was a very tricky creature, darting this way and that and making it hard for even Kelmar to keep track off. There was an attempt by Medi to dart forward on Alwyn to cut off the wolf's path, but the creature simply darted aside and seemed to change into a squirrel before vanishing up into the tree line. 

The Hymns of the Fey - Celtic Wolf's Campaign - Session 5

Character Journal

The First Hymn of the Fey

The forest stretched on before us, trees by the score alike.
This I assert as one who has been raised in the city.
We walked; we followed; we trusted; in the daughter of the lady.
I have seen the concern in her face as she realized herself lost.
Let our efforts to find Nakatari not be further afflicted.
Grace's fear of spiders has left us stranded in a sea of flora.
And I shall endeavor to be rested and ready for more danger.

Sunday, March 11, 2018

The Greek Princess - Set 3: Switchblade 327

Set 2: Beauty and the Beast

Patricia's Wellness Journal

Can you hear that? Can you taste that? Mmm.

Every part of me feels so alive. 

No, no. This is my contact. One of them. I can hear her in the back of my head. No not literally, it's a feeling. It's a sense of exultation that is somehow me and also not me. Do know what I'm talking about? I have to clear my head. I can't give her too much lead.

Friday, March 9, 2018

Bureaucratic Barriers - Crossroads Campaign - Sessions 8 and 9

The Insfar Peninsula
Character Journal

I had thought that I had escaped bureaucracy when I graduated from Oxford with my Bachelor's in Music Theory and promptly began an occult investigator after my first encounter with cultists. Of course, this is when I discovered what was necessary for getting a private investigator's license. Then I thought I had escaped it when I signed on with Department 7, you'd think the name would have clued me in, because surely they'd keep their agents sheltered from such nonsense. Then I thought I at least wouldn't be bothered with bureaucracy in The Lost, but really all I escaped was paperwork, I still had the endless sort of fetch quest chain you'd associate with something like Baldur's Gate. Of course, becoming a deva came with more paperwork after this line. But, this doesn't compare with what we've discovered on this continent of the world of Opali.

Saturday, March 3, 2018

The Hymns of Escorts - Celtic Wolf's Campaign - Session 4

Character Journal

The First Hymn of Escorts

The Veiled Lady of Phane called agents to her company to discuss a task.
This I assert as one of those called to the meeting in her abode.
She explained; she described; she requested; of us to head into the woods.
I have met her daughter who would be our guide into the fey realms.
Let our travels be quick and safe that our task might come to smooth conclusion.
Grace's comrades impart a quick sense of awe in those she is about to guide.
And I shall endeavor not to step on any tails or paws of giant lions or wolves.

Sunday, February 25, 2018

The Greek Princess - Set 2: Beauty and the Beast

Set 1: Reignite

Patricia's Wellness Journal 

Shiraishi Hayami.

That is Hayley's proper name. She told me herself when I came to the church to assure her that we had let her friend about her situation.

Saturday, February 24, 2018

The Hymns of Portents - Celtic Wolf's Campaign - Session 3

Character Journal 

The First Hymn of Portents

The prisoner's first words were lilting and fluid and lacking in goblinspeak.
This I assert as one of those who freed her; battling goblins and ballistae.
She pleads; she cries; she begs; for freedom from a false form forced.
I have seen a fox forced to play a part in the World Eater's devouring play.
Let the other goblins cower out of our way and challenge not our leaving.
Azu's innocence and spirit stand as testament to the strength of the fair.
And I shall be the conduit of my goddess's waters to feed such life.

Friday, February 23, 2018

Innocuous Weapons - Dungeons and Dragons 5th Edition

Just some weapons that are made to seem like innocent objects. These are largely not going to be fit for straight up battle but are simply meant for situations where carrying swords or axes might not be acceptable.

Innocuous - Weapons with this quality do not appear to be weapons on first glance. In many cases they are based on other objects but reinforced so that they can withstand some small amount of combat.

The wielder may gain a surprise action by making a Charisma(Deception) check vs the opponent's Wisdom(Insight), passive if the target isn't actively looking for danger, or a roll if the target is watching carefully.

Weapons lose this quality after five consecutive rounds of combat until a short or long rest is completed so that the owner can repair any damage and clean any marks that betray its use as a weapon. On an attack roll of 1, it loses this quality and major repairs or replacements equal to half the cost of the weapon will be required to regain the Innocuous quality.
  • Hairpins - 4 GP - 1d4 Piercing - 1 lb - Finesse, Light, Innocuous
    • Appears as a basic hair decoration.
  • Silk-Chain - 6 GP - 1d4 Bludgeoning - 2 lbs - Finesse, Innocuous
    • A length of weighted chain wrapped in silk to appear as a belt. 
  • Steel Fan - 10 GP - 1d4 Slashing - 1 lb - Finesse, Light, Innocuous
    • A folding fan with sharp edges and steel frame reinforcement.
  • Hard Fan - 3 GP - 1d4 Bludgeoning - 2 lb - Finesse, Light, Innocuous
    • A solid form, hand-fan made a bit sturdier than normal.
  • Weighted Sleeves - 4 GP - 1d4 Bludgeoning - 2 lbs. - Finesse, Innocuous, Light 
    • A modification to a wide sleeved robe or tunic such that when the base is gripped in a fist, the weight can be wielded like a make-shift flail. 
Alternate Hard Fan Stats
  • Hard Fan - 3 GP - 1d3 Bludgeoning - 2 lb - Finesse, Light, Innocuous, Defensive
Defensive - If you do not use this weapon to attack, you can use a bonus action to take the dodge action by using it to block.

Note that Weighted Sleeves would still count as taking up a hand because you need to grip the sleeve to use them well. You could instead wield a normal weapon but not the sleeve in the hands with that weapon.

Proficiency with these weapons are up to the GM, but here are some options:
  • Consider them Improvised Weapons
  • Consider them Martial Weapons
  • Fold them in to other weapon types they are based on.
    • Hairpins - Dagger
    • Silk Chain - Flail or Whip (Martial)
    • Steel Fan - Sickle
    • Hard Fan - Club
    • Weighted Sleeves - Flail or Whip (Martial)
  • Proficiency based on background. Some example backgrounds that would fit are listed below.
    • Courtesan
    • Criminal
    • Merchant
    • Noble
    • Spy 

Monday, February 19, 2018

Legacy (Sentinels of the Multiverse) 5th Edition Dungeons and Dragons Version

This is going to be an interesting rebuild as the character is a superhero from the Sentinels of the Multiverse card game. The basic premise of the character is that he comes from a line of heroes that have acquired new abilities with each generation starting with Joseph Parsons in the Revolutionary War. The card game itself has variants of Legacy representing the most recent three generations of the line: Paul Parsons VII, Paul Parsons VIII, and Pauline Felicia Parsons.

The order of powers gained are as follows:

Joseph Parsons - Revolutionary War - Danger Sense
Paul Parsons I - War of 1812 - Exceptional Athletic Condition
Paul Parsons II - No war/conflict - Super Speed
Paul Parsons III - Mexican-American War - Super Strength
Paul Parsons IV - Civil War - Single Attack Negation
Paul Parsons V - Spanish-American War - Vitality
Paul Parsons VI - World War I - Flight - First to use the name Legacy
Paul Parsons VII - World War II / Korean War - Keen Eyesight
Paul Parsons VIII - No war but lots of major superhero conflicts - Bulletproof skin
Pauline Felicia Parsons - No wartime service - Atomic Glare/Laser Eyes

Desperate Resort - Crossroads Campaign - Sessions 5, 6, and 7

Character Journal

It seems that the first thing we would be tasked with in the course of our role as deva was with the ever present threat of paperwork and filing. Our tower came with a number of files on potential recruits and mercenaries, but they were filed somewhat oddly. Thankfully, we were provided with a assistant by the name of Tonwen, one of the Elliyons such as Wendelly is.
They are an interesting people, the Elliyons. According to the history I have heard they are descended from elves and gnomes. Apparently it was part of some last ditch effort involving a magical curse that acted as a plague and killed most of the tall folk on Wendelly's homeworld. There are a number of these people around the Center and apparently the city beyond is primarily populated by them. Judging from Tonwen's wide-eyed near expression when getting to meet an Elliyon deva, I guessed that they were mostly servants, and I would certainly see how right I was later.

The Greek Princess - Set 4: The Real Folk Blues - City of Mist

Set 3: Switchblade 327 Patricia's Wellness Journal Tick. Tick. Tick. Tick. The sound isn’t my watch. My watch is ...

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