Sunday, May 20, 2018

Gorgon Archer - Scion 2nd Edition - Character Creation Analysis

Scion's first edition was a hot mess of a system with a wonderfully fun premise. As you can tell from this blog, I quite like the idea of playing with mythological creatures. However, Scion first edition was primarily limited on human or human-like characters who happened to have a touch of the divine. There were ways of building something like a gorgon, but it would be something that would have to come over time rather than something you start with. Likewise, the rather erratic and self-contradictory rule-set made homebrewing both necessary and touchy.

Wednesday, May 9, 2018

SELF-Introduction - Cage of the Demiurge - Session 0.5 - Scion 2nd Edition

The young woman on the camera is a tall Caucasian with hair so bright blonde that it looked almost like gold, but that had to be some sort of effect or filter, right? She has perfect muscular definition, showing a lifetime of athletic activity. She was dressed in exercise clothing made of latex or something similar.

"I am not going to miss this shot. - NO!
I am not going to miss this shot. 
I'm Aesir! Just like my parents!
Eager, wild, and strong. Glory bound!
And I'm not missing this shot! 
There's no sign of reck on me!
Take heart in my boast I'm the rising sun!"

The Epic of Hilde Sifgard

Until I can get a unique pic, have an pic and go commission her.
So, Scion 2nd edition is coming out and it is a vast improvement on the first edition. Among other things they've broadened the number of origins you can have. 
  • You can be mortal chosen by a god.
  • You can be a supernatural creature.
  • You can be a child of a god as the first edition revolved around things.
  • You could have been created
  • You could have been raised in a fantasy version of the real world to prepare you for life among mortals.
  • You could be a hero constantly reincarnating over many lives
  • You could be a reformed titanspawn
  • You can be one of many incarnates of the famous gods.
  • Lots of possibilities.
 The game itself is a nice blend of Storyteller, Fate, Powered by the Apocalypse, and a few other systems. My gaming group has been waiting for this for about three years now so we're already getting started using the backer-previews. So here's Hilde Sifgard my new character.

Hilde Sifgard - Scion of Sif - Scion 2nd Edition

Fill-in art by go commission her
Primary: Role Path: Daredevil Media Darling – Celebrity: Athletics, Empathy, Persuasion 
Secondary: Pantheon Path: A child of thunder and gold – Aesir: Close Combat, Culture, Occult 
Tertiary: Origin Path: World-traveler by the age of three – Adventurer: Athletics, Culture, Survival 

Tuesday, May 8, 2018

Calling Dr. Jones - Crossroads Campaign - Session 15

I'm writing this from the tower as we've been forced to retreat for the moment. This is going to lose us a tremendous amount of time as from everything I've heard, the practice of plane shifting back to the other world is not entirely accurate. We'll end up somewhere in the mountains in the general region of the Abolist's Tower. We'll still have the benefit of Kelmar's skill in the wilds, but our substantial lead on the enemy has at the very least been shortened as a result of this.
The bone pile trap.

Sunday, May 6, 2018

The Candlestick Disturbance - Set 2: The Song of Persephone - City of Mist

I feel myself shoved and being pushed back and away. I hit the wall. How far away was it when she moved? Which wall did I hit? I think that was ten, maybe fifteen feet away. How strong did she become? That’s amazing. That’s a lot more powerful than I expected it to be.

“Wow! That was amazing! It’ll almost be a shame to…umm…where did you go?”

Sunday, April 29, 2018

The Candlestick Disturbance - Set 1: Zombie - City of Mist

Case 2: Set 4: The Real Folk Blues

Patricia's Wellness Journal

Security is always wanting to pat me down. The face and body draws them in at first but then they back off. The same beauty that tempts them also strikes them down with guilt and shame for daring to think about taking advantage of me. I tolerate it, half of my Contact utilizes it, and the other half relishes it the way paparazzi relish a drunk celebrity in public. 

Kill Boxes - Crossroads Campaign - Sessions 13 and 14

It turns out that there is indeed a train here but more amazing than that there seem to be actually competent guards. I may be a bit cynical when it comes to expecting guards to be anything other than a problem. Granted this might be due to the fact that my own world has rather limited awareness of the supernatural and it was usually counterproductive to be upfront and honest when you're hunting cultists and this world is well aware of such things being true.

Wednesday, April 4, 2018

Surgery and Surprises - Crossroads Campaign - Sessions 11 and 12

After recovering from our encounter with the creature and its tainted giant animals, we moved further on toward this shiny thing that Astra had told us about. It was a crystal of some sort, working as a focus for the necromantic spell we'd discovered earlier and directing the energy back towards the logging camp. As we approached, a shadow creature appeared out of it and proceeded to attack us. That was bad enough on its own, but we also found ourselves attacked by a red-eyed demon wolf. As we fought those two, gnolls began to appear out of illusory hiding spots to harass us with arrows.

The Shadow Guardian

Tuesday, April 3, 2018

Counter Attack - Airships Lost - Session Eleven - Gameplay Discussion

A continuation of the previous stories and my attempts to move on toward more exploration, this will get several NPCs added into the mix that will give them some directions to head to look for new places and possibly a way home. This presents the party's assault on the gargoyle pirate field base. I ended up conceding victory before the commander of the slaver base could be encountered because the players were tearing through her forces quite well.

As a note, using minion enemies, where each mechanical entity represents a team rather than an individual, speeds up combat and makes the heroes seem extremely competent. This is great for this sequence. Especially in comparison to the long fight against the single cockatrice from earlier.

As a side note, I seem to have picked up on the lessons of running action sequences from the previous campaign better and I'm getting playful quips advertising action and doing mystery or advertising exploration and doing action.

Back to the Airship Lost index - Aeryn's Travel Log - Yukimura Amaya's Perspective

To keep everyone on the same page, I added the gargoyle base to the grid from last week.

Counter Attack - Airship Lost - Session Eleven

[The camera is running on a split screen between the guards watching the trapped hallway quietly and standing at the window in the medbay as Aeryn scans through the sky before focusing on a large slab of floating rock seeming to materialize out of nowhere into the small atmosphere and coming level with the Sol Suna so that they could see the forms of several gargoyles walking around atop near a platform of some sort.]

"Miss Lee, would you please get back to the bed and stay away from the windows!"

Just a minute, doctor, I have to film this. Wow, these are like actual pirates and, hey, what's that?

Gorgon Archer - Scion 2nd Edition - Character Creation Analysis

Scion's first edition was a hot mess of a system with a wonderfully fun premise. As you can tell from this blog, I quite like the idea ...

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